Games
Hunt A Killer · Project Manager
Hunt A Killer delivers immersive, story-driven mystery games that challenge players to solve cold cases through tactile evidence, physical artifacts, and digital puzzles.
As the project manager, I oversaw the end-to-end production of our mass production retail games. I was responsible for transforming complex narratives into manufacturable consumer products, keeping cross-functional teams aligned across strict deployment schedules.
My day-to-day focus was balancing creative writing and graphic design cycles with physical supply chain realities. I managed schedules and resource allocation across story writers, game designers, sourcing specialists, and manufacturing partners. By establishing clear milestones and eliminating development bottlenecks, we consistently met tight fulfillment deadlines while maintaining the high-quality, tactile standard that players expected.
The Final Act: Murder at the Talent Show
A favorite to win is found on the stage of a televised competition.
Image courtesy of Hunt A Killer.