Jacqueline King

Games

Hunt A Killer · Project Manager

Hunt A Killer delivers immersive, story-driven mystery games that challenge players to solve cold cases through tactile evidence, physical artifacts, and digital puzzles.

As the project manager, I oversaw the end-to-end production of our mass production retail games. I was responsible for transforming complex narratives into manufacturable consumer products, keeping cross-functional teams aligned across strict deployment schedules.

My day-to-day focus was balancing creative writing and graphic design cycles with physical supply chain realities. I managed schedules and resource allocation across story writers, game designers, sourcing specialists, and manufacturing partners. By establishing clear milestones and eliminating development bottlenecks, we consistently met tight fulfillment deadlines while maintaining the high-quality, tactile standard that players expected.

The Salem Slicer poster

The Salem Slicer

A coded letter arrives after the killings were supposed to have ended.

The Haunting At Wicker Ridge box

The Haunting At Wicker Ridge

A paranormal case in a house the investigators had to leave.

Blood and Ink poster

Blood & Ink

A tattoo applied after the man who wore it was found dead.

Game Night Gone Wrong box

Game Night Gone Wrong

A birthday murder-mystery party that stops being a game.

The Final Act box

The Final Act: Murder at the Talent Show

A favorite to win is found on the stage of a televised competition.

Lakeside Slaughter box

Lakeside Slaughter: the Last Vacation

A month at the lake that ends before the trip does.

The Bugman poster

The Bugman

A serial killer writes to the player, one package at a time.

Renfaire Regicide season art

Renfaire Regicide

The king of a renaissance faire is found in the smith’s forge.

Image courtesy of Hunt A Killer.